Video Games Coloring Pages

Gaming characters and video game themes

15
Subcategories
78
Total Pages

Power up your creativity with our Video Games coloring pages! This category brings together gaming characters and video game themes in easy-to-print line art. Perfect for screen-free fun, every page is free to download and ready for crayons, colored pencils, markers, or gel pens.

Whether you’re a parent planning a rainy-day activity, a teacher adding a gamified art station, or a fan looking to unwind, you’ll find a variety of scenes—pixel worlds, racing tracks, fantasy quests, futuristic tech, and more. Print what you need and start coloring in minutes.

Welcome to Video Games Coloring Pages

Our Video Games category is built for fans of all ages who love the worlds, characters, and energy of gaming—minus the screen time. Each page features clear, printer-friendly line art inspired by gaming characters and video game themes: controllers and consoles, pixel art landscapes, racing circuits, magical quests, sci‑fi arenas, strategy maps, power-ups, and victory scenes. Print as many as you need, whenever you need them—free.

These free printable coloring pages are great for quick breaks, art practice, and themed events. They scale well for small hands and seasoned hobbyists alike, and they’re designed for smooth coloring with crayons, colored pencils, markers, and gel pens.


Who These Pages Are For

  • Families: Keep kids engaged with a familiar theme they love and easy, screen-free fun at home.
  • Teachers & Homeschoolers: Add a low-prep, high-interest art or early-finisher station with a built-in motivational theme.
  • Librarians & After-School Leaders: Create a coloring nook during game clubs or STEM hours.
  • Party Hosts & Event Planners: Build simple activity tables at birthdays, game nights, and tournaments.
  • Therapists & Counselors: Use recognizable visuals to support fine-motor practice, focus, and self-regulation.
  • Hobbyists & Adult Colorists: De-stress with retro pixel scenes, intricate gear and tech motifs, or fantasy battle layouts.

Where and How to Use Them

  • At Home

    • Screen-break stations: Print a few pages, put out a small cup of pencils or crayons, and set a 15-minute timer.
    • Sibling-friendly: Offer easy, medium, and detailed pages so everyone has a fair challenge.
    • Family bonding: Color the same scene in different palettes and compare styles.
  • Classrooms & Homeschool

    • Early finishers: Keep a labeled “Video Games” folder near the turn-in bin.
    • Art lessons: Practice color theory (analogous vs. complementary palettes), shading, and pattern design.
    • Cross-curricular tie-ins: Math (symmetry, tessellation in pixel art), ELA (character backstories), SEL (goal-setting and perseverance).
  • Parties, Clubs, & Camps

    • Coloring tournament: Timed “speed round” for base coloring, then a “style round” for shading and highlights.
    • Big boss mural: Tile-print a poster across multiple sheets and color as a group.
    • Make-and-take: Set out pages, mini crayon packs, and clipboards as favors.
  • Therapy & Counseling

    • Regulation: Repetitive patterns and familiar themes can ease transitions and support focus.
    • Fine-motor goals: Trace bold outlines, color small icons (coins, stars, gear), and practice steady strokes.
    • Choice as motivator: Let clients select a page that matches their interests and difficulty level.

Printing Tips for the Best Results

  • Paper matters

    • Everyday: 24–32 lb (90–120 gsm) copy paper for crayons and colored pencils.
    • Markers: 65 lb (176 gsm) cover/cardstock helps reduce bleed-through.
    • Watercolor pencils: Heavier, smooth cardstock works best; test a corner first.
  • Printer settings

    • Scale: Use “Fit to page” for borderless designs or 95–100% for crisp margins.
    • Quality: Draft for practice runs; Normal/High for final coloring.
    • Ink saving: These pages are optimized as line art; keep “grayscale” on to save color ink.
  • Prevent bleed-through

    • Place a scrap sheet under your page.
    • Turn off duplex (double-sided) when using markers.
  • Organization

    • Sort by difficulty: Easy, Medium, Detailed.
    • Use a binder: Slip pages into sheet protectors and label by theme (pixel worlds, racing, fantasy, sci‑fi).
    • To-go kits: A zipper pouch with 12 pencils, a sharpener, and a mini clipboard makes on-the-go coloring simple.

What You’ll Find in This Category

  • Pixel-inspired scenes: Grids, 8-bit motifs, and retro icons that invite block shading.
  • Action and adventure: Heroes, sidekicks, quests, and level-up rewards.
  • Racing and sports: Speed lines, vehicles, tracks, and finish banners.
  • Sci‑fi and tech: Consoles, controllers, robots, and futurist HUD patterns.
  • Fantasy and creatures: Castles, forests, mythical allies, and boss arenas.
  • Emotes and icons: Hearts, stars, power bars, keys, coins, and badges perfect for quick wins.

Each page is designed for clean outlines and satisfying sections big and small—ideal for both beginners and detail lovers.


Learning and Skill Benefits by Age

  • Ages 3–5 (Pre-K)

    • Fine-motor control: Large shapes and bold outlines build early grip strength.
    • Color recognition: Sort by color families using simple icons (stars, hearts, coins).
    • Early counting: Count items in a scene—coins, lives, or power-ups.
  • Ages 6–8 (Early Elementary)

    • Handwriting readiness: Controlled strokes improve line awareness and pressure control.
    • Following directions: Color-by-signal—“Fill all power bars green,” “Make the track striped.”
    • Early math: Identify symmetry in shields, vehicles, or pixel grids.
  • Ages 9–12 (Upper Elementary / Middle)

    • Design thinking: Create custom “skins,” uniforms, and HUD color schemes.
    • Patterning: Invent repeat motifs for armor, capes, or speed lines.
    • Planning: Choose a palette and stick to it across a multi-page “level.”
  • Teens & Adults

    • Mindfulness: Detailed tech scenes invite slow, layered coloring and shading.
    • Color theory: Blend triadic or split-complementary palettes for dramatic results.
    • Illustration practice: Try cross-hatching, gradients, and light-source shading to mimic game lighting.

Creative Ideas and Variations

  • Color-by-number quest

    • Assign numbers to colors and hide a “level complete” message in the scene.
  • Pixel palette challenge

    • Limit yourself to 6 colors to mimic retro palettes. Great for teaching constraints.
  • Co-op coloring

    • Two people split a page: one does base colors, the other adds shading and highlights.
  • Boss battle poster

    • Tile print a large design into 4–9 sheets; assemble and color as a team.
  • Achievement badges

    • Cut out small icons (hearts, keys, stars) as reward tokens for chores or reading logs.
  • Mash-up mode

    • Combine elements from two pages (fantasy + racing) to invent your own crossover world.
  • Material experiments

    • Colored pencils for smooth blends, markers for vibrant fills, crayons for texture, gel pens for metallic HUD details, and white gel pen for sparkles and specular highlights.
  • Digital twist

    • Prefer tablets? Import a page into your favorite drawing app and color digitally, then print your finished art.

Quick-Start Plans

  • 5 minutes: Print a page, pick 3 colors, and fill only icons (stars, bars, coins).
  • 15 minutes: Base-color a character and one background area; add simple shadows.
  • 30 minutes: Plan a palette, complete the scene, and outline key edges for pop.

Cross-Curricular Connections

  • ELA: Write a short origin story for a character you colored; add captions or dialogue bubbles.
  • Math: Explore symmetry, tessellation, and ratios in pixel grids or track patterns.
  • Science: Discuss light sources and how highlights/shadows change in different environments.
  • Art: Practice analogous vs. complementary palettes, value scales, and texture.
  • SEL: Set a personal “level up” goal (e.g., try two new techniques) and reflect afterward.

Accessibility and Inclusivity

  • Multiple difficulty levels: Choose from large, simple shapes to intricate line art.
  • High-contrast outlines: Crisp lines make it easier to stay within boundaries.
  • Flexible tools: Works with adaptive grips and broad crayons as needed.
  • Choice-based tasks: Offer three page options so learners can select what feels manageable and motivating.

Tips for Teachers and Group Leaders

  • Prep in batches: Print 10–20 assorted pages and sort by theme in labeled trays.
  • Timeboxing: Post a visible timer to set expectations and reduce perfection pressure.
  • Showcase wins: Create a “Level Complete” display wall to celebrate effort and creativity.
  • Cleanup routine: Use clipboards and a small caddy; assign roles (Supplies, Collector, Display).

Frequently Asked Questions

  • Are these Video Games coloring pages free to print?

    • Yes. They’re free to print for personal and classroom use. Please check our site terms for details on permitted uses.
  • Can I use them in my classroom or library program?

    • Absolutely. They’re ideal for stations, early finishers, clubs, and events.
  • What paper should I use?

    • 24–32 lb copy paper is great for pencils and crayons; use 65 lb cardstock to reduce marker bleed-through.
  • Will the pages fit in a binder?

    • Yes. Print at 100% on letter-size paper for easy three-hole binding or use sheet protectors.
  • Can I resize a page for younger artists?

    • Yes. Increase print scale to 110–125% for larger shapes; decrease to fit smaller sketchbooks.
  • How do I prevent marker bleed?

    • Use thicker paper, place a scrap page underneath, and turn off double-sided printing.
  • Do you offer seasonal or event-themed gaming pages?

    • Check back often. We regularly add new scenes and styles across the Video Games category.
  • May I share printed copies with my group?

    • Yes, you can share prints with your class, club, or party attendees. Please direct others to the site for the original files.

Ready to begin? Browse the Video Games category, pick your favorites, and print a few pages to test your palette. Turn your next study break, class station, or party table into a creative “level up”—no console required.